Please note that the cooldown of Aimed Shot is the same as the duration of the proc and since Quickdraw has a fairly long travel time, it is possible for the proc to fall off before the damage goes out, especially if youre standing further away from the boss. When Below the Belt is used, you get a proc that enables Quickdraw to be used against any target regardless of remaining health and makes that use of Quickdraw deal 15% more damage. Deconstruct all those useless Iron Swords and Machetes that drop from the legions of bandits and you'll be swimming in them. The formula for determining how much damage an AoE ability does per GCD such that it can be compared to single-target abilities is: (Damage Dealt/Number of GCDs) x Number of Enemies. Find outwhich mods to purchase from Hyde and Zeek in SWTORon the Fleet to minimize your spending and optimize your build. This build is super fun for solo content since it enables you to one-hit kill Standard enemies with Aimed Shot autocrits, making you really feel like a Gunslinger. The buff lasts 20 seconds, but only affects the very next use of a single ability, and that specific ability has a cooldown that is less than 20 seconds. Usually, the raid lead will tell you when they want it or a tank will ask for it, but if you see someone getting hit by a bunch of enemies, chuck this at them. Thankfully, there is another ability called Crouch, which just always deploys your portable cover shield wherever you are currently standing. Much like what has to happen with Burst Volley, you can leverage the existence of the gap to not delay your high priority abilities by using a non-rotational ability earlier than you would observe the gap. I will not be writing out ability descriptions and I will only be transcribing the components of discipline passives that directly relate to the ability and rotation. Honed ShotsCharged Burst grants Honed Shots, increasing the critical hit chance and damage done by Charged Burst by 3% for 20 seconds. Most notably, Sharpshooter is the only ranged spec that offers the armor debuff, so if your group needs ranged DPS and lacks the armor debuff, the group DPS gain from the armor debuff can be enough to compensate for the reduced output from Sharpshooter itself. Character Builds. Since the mitigation is so short, it can be fairly difficult to time, so you may need to practice it a little bit, and dont be afraid to completely stop DPSing for a moment if theres something that will kill you if you dont do the cheese correctly. Now were basically transitioning into the normal rotation once we start doing Charged Burst. Smugglers Luck grants a buff that makes your next Aimed Shot an autocrit. It can be a little different than the standard rotation because everything is off cooldown, including your OCDs and relic procs. What started as a basic Rogue abusing Shatter Bullet evolved into this monstrosity of a frost/physical burst build once I picked up Frost Bullet. Right now, Sharpshooter is one of the best and most authentic specs in the game for solo content. With the Reset Engagement ability tree buff, Surrender becomes a very strong movement speed boost. Your Energy regeneration is increased indirectly thanks to the alacrity increase in excess of the 1.3s GCD as well as through a direct increase in your Energy regeneration rate. If you try to mix and match, you will find that you either run out of Energy too quickly or otherwise deal less DPS. This advanced class passive is responsible for giving Gunslingers their 35m range on damaging abilities and 30m range on CC, as well as giving them one of their DPS debuffs (the individual specs only provide 1 debuff as opposed to 2). Sharpshooter specifically also has 1 discipline passive that affects Hunker Down: Stay LowIncreases the duration of Hunker Down by 3 seconds. (Ranged/Energy/Direct/Single-Target/Channeled)This ability accounts for an absolutely gargantuan proportion of your damage output thanks to its dedicated ability tree buff choice, tactical item, respectable base damage, and tight integration with the rest of your rotation. Rotations are usually pretty consistent, though there can be some decision-making for a few GCDs. It deals nearly identical damage to Flurry of Bolts, has a 35m range, and the actual root lasts for a fair bit of time, so I could see it getting some use in the same sort of situation that you might use a slow or a stun on a Melee add. There are two main builds stat wise - dex/agi and dex/vit/int. Can I finish this cast before I need to move? If your favorite trick is "use gun on man", the Gunslinger is for you. Get as much as you can as fast as you can. In PvP, you are limited by the "Book of Coordination" which grants you a total of 340 skill points to distribute between your skills. Outward Wiki. A lot of the time, adds just dont survive that long. Best Sharpshooter Gunslinger Builds in 7.0. This ability will get different amounts of usage depending on which build youre using, though in general, you want to use it when you find yourself around 45-50% Energy. Ready for AnythingUpon entering cover, your stealth detection level begins to increase gradually, reaching up to 30 additional levels of stealth detection over the following 30 seconds. You can use a non-rotational ability as soon as you finish channeling Penetrating Rounds even before using that accompanying Trickshot since you have a 5s window to use Trickshot. With the Improved Targeting Legendary Implant, you should be able to apply Smugglers Luck to almost all uses of Aimed Shot, though its super close. Youll probably need a lot more accuracy and alacrity augments to reach the associated stat thresholds. The minimum skills a player will want to have for the PVP build for their Gunslinger include the following with their respective recommended Tripods: Skill. In this video I showcase my Paladin Build featuring the unique sword called Brand. You can use whichever feels more comfortable to you. Utility points are gone! In addition, it can also be used while moving if youre taking Hot Pursuit. Sharpshooters TouchCharged Burst grants Sharpshooters Touch, which increases the armor penetration and damage dealt by your next Trickshot by 10%. Gunslingers are basically like snipers, so dexterity and agility are the way to go. In a later update, likely 7.1, a vendor that sells mods will become available to players with high rating gear. Note:. Tripod 3. Some of the important items you need are . It is essential that it is channeled on cooldown. Each use of Cool Head will allow you to use Charged Burst during 3-4 gaps instead of Flurry of Bolts, though you dont have to think about it like that, just use Cool Head when you get down to 45-50% Energy and only use Charged Burst for your gap GCD if youre above about 80% Energy. Trickshot has 2 procs that are relevant to your rotation: Recoil ControlFiring Charged Burst twice in a row, firing Quickdraw or Aimed Shot once, or completing a Penetrating Rounds channel now finishes the cooldown on Trickshot. AoE damage is considered fluff if the adds do not need to die immediately or if you are otherwise shirking your main responsibilities to deal more damage than necessary to adds. Defensive cooldowns (DCDs) are not used just to stop you from getting killed, theyre there to minimize overall damage taken. This ability is both a defensive cooldown and movement ability. The Gunslinger is a very, very powerful class in Raids because of their high mobility and high crit damage. Ive had an amazing time over the years and cant wait to see whats in store for the years to come. This makes it more difficult to escape at the very last second. How can I do as much damage as possible in each GCD (global cooldown, 1.5s duration before you can activate another ability) given the constraints of the fight? For the rare scenario where enemies are too fast or plentiful to Imbue your pistol repeatedly, Brand can be extremely powerful when fully buffed. This means you should literally be activating it on cooldown unless theres about to be downtime or youre saving it for a burst DPS check. The Cannon Pistol's single available enchant pairs perfectly with our build, providing a small frost and mana boost. While it used to be the case that you couldnt use most of your abilities unless you were in cover, nowadays the only abilities you have to be in cover for are Sweeping Gunfire, Pulse Detonator, and Hunker Down. One of the abilities is almost always one of your primary CCs, either the 8s mez or 4s hard stun, though Gunslinger has their hard stun locked away in a different choice instead. Youre able to do this because the ability is only usable within 5 seconds after using each of those abilities. If you can tweak the order that you use your DCDs where it allows you to get an extra use out of one of them over the course of a long burn phase, you should definitely do that instead of activating your potentially stronger DCDs first. Here are all your options: Since we dont have access to moddable gear, well be completely dependent on augments to balance out the stats BioWare gives us. Another of the abilities is the movement ability with the longest cooldown. This gives you an extra GCD on your Adrenal which can help in tight checks. In addition, since your Burst Volley utility resets the cooldown on Penetrating Rounds, you end up getting to use it back to back, resulting in even more Vital Shot ticks. If healers call out for players to use their Medpacs or if you find yourself having to use yours and see that the rest of the group could also probably benefit from their Medpac. You can also utilize this higher DR so you dont have to move out of certain circles when other classes would. This is your hard stun, meaning it does not break on damage. She is a versatile DPS class, unlike her other half (Deadeye) that requires Close Range and Back Attack for optimal damage output. How can I maximize my uptime? This proc further reinforces that Charged Burst is supposed to be used twice per Trickshot. Agility boosts your AP, and it boosts it quickly. If your guild is using the Zeal (cyan) guild perk set bonus 5% alacrity boost, you wont need nearly as much alacrity stat to reach your desired alacrity threshold, so focus on the percentage thresholds rather than the stat amounts. Your bread and butter. In general, Hideouts animations are much smoother and happen more sequentially while Phase Walks animations just kind of happen on top of everything else. Stacks up to 3 times. Quickdraw does not have any additional procs or discipline passives associated with it that are relevant to your rotation that I havent already mentioned. Only use the Dodge Stance option to mitigate damage from the adds. I have yet to encounter a situation in PvE where this is a good thing, so you either need to be mindful of when that can happen and prevent it. Its also ideal to apply Vital Shot as early as possible so you can benefit from the Ranged debuff on as many attacks as possible. This ability applies a root, which is an ability that stops you from moving, but does not stop you from activating abilities directly, it also breaks on damage after 2 seconds. Since Vital Shot has to be applied and Burst Volley was activated, the gap in your rotation has already been used and then some, so Aimed Shot will likely be coming off cooldown partway through your Charged Burst x2 grouping, which is fine. The 3 seconds of Hunker Down after using Hightail It synergizes really well with the Heads Up ability tree buff. BioWare will likely be making balance changes throughout the first few patches, so be sure to check back to this guide after each update. Make a habit of reading through all of your Ability Tree choices each time you log in. From my testing, I was only able to apply it to 85-90% of Aimed Shots. Arcane Gunslinger gone Rogue is a Character Build in Outward, created by NuclearEeg. Gunslinger - Chaos Dungeon/Cube Build . Reset Engagement also causes the final tick of Penetrating Rounds to knock back its target if they are within 10m of you. We respect your privacy. Outward Build: Elemental Gunslinger Knight | The Night King's Brand Build 8,384 views Apr 10, 2019 80 Dislike Share Save Lunatik Gaming In this video I showcase my Paladin Build featuring. Thanks to the excessive cooldown reduction from Relentless Shots, this option should still perform well in burst situations since you should be able to activate Aimed Shot twice in any single check, but this build is limited by the reduced availability of Smugglers Luck, so it wont perform quite as well with more frequent checks like the Ignition Catalysts in the Scyva fight or the Walker during EC Kephess. You can check at the top of the guide to see if the guide has been updated for the most recent patch. Thanks to the Agitating Energies tactical, this ability accounts for a gigantic proportion of your total damage output. This is why theres always so much emphasis on the AoE RDT buffs and part of why Gunslingers should generally have very low DTPS. The most notable change is that XS Freighter Flyby has been renamed to Bombing Run, though it affects the names of a few passives as well. Personally, I wait to activate Burst Volley until after Ive used Trickshot. Its pretty straightforward, it increases your alacrity by more than enough to get you from the 1.4s GCD to the 1.3s GCD and lasts long enough to allow you to get an extra ability in the same amount of time, which means you can fit Penetrating Rounds alongside the additional Trickshot into the gap in your rotation. An AoE abilitys place in the priority is as high as it can be until it reaches a single-target ability that deals more damage than the AoE will deal to all enemies in the GCD. I want to give special thanks to everyone who is or has ever been a member of Time Turners. For Sharpshooter, the unique effect is that it has 2 charges. Most tanks are already familiar with timing the countdown with Bombing Run, but if yours isnt, just tell them to wait to do the countdown until after your Orbital cast has completed. If you really want to be a clicker, I highly recommend you at least keybind this ability or you will have trouble with some of the shorter casts that need to be interrupted. Despite all that, it is still used in single-target situations when you get to pre-cast, like prior to pulling or right before downtime ends, particularly if that downtime is right before a burst DPS check. Browse through Cube, Chaos, Leveling and Raid builds to find the one that fits your unique playstyle. Tripod 2. 1 choice where youre picking 1 of 3 abilities. One-Time Tip via PayPalMonthly Patreon Pledge. Author of a ton of SWTOR Class Guides for VULKK.com. Make sure that all DCDs are on cooldown before activating Bag of Tricks. You should practice on the dummy if youre not able to consistently execute the rotation correctly. Healers are also a lot more focused on the raid frame than you will be as a DPS, so they are far better equipped to know when it will be useful for the raid than you will. Battle rezzes in general are now healer-only, but there is no longer a global 5 min lockout on those abilities, so its treated just like any other ability, albeit with a much longer cooldown. If youre having to use Sweeping Gunfire consistently during the fight and there isnt a huge single-target DPS check, definitely use this tactical, but single-target DPS checks almost always take priority over AoE DPS checks. This is important because Charged Burst is far too expensive to use as often as we want to use it without this passive. Sharpshooters rotation is basically to just cycle through 3 main groupings of abilities, all of which include a single use of Trickshot, and then theres a single GCD gap before Aimed Shot tends to come off cooldown. I recommend the Relic of Focused Retribution for all content. This post will cover the best Gunslinger build in Cyberpunk 2077. Stay behind the boss and cause havoc. Gunslingers are renowned for their extremely high ASPD and HIT using Guns. Since damage intake management is primarily a tank and healer job, this ability is primarily to make their lives easier. The only time that timing is irrelevant is when you already have a charge on cooldown. Stay DownDealing damage with Aimed Shot to a target with less than 30% health grants Stay Down, increasing the damage of your next Quickdraw by 20%. I am recommending the Advanced Kyrprax Proficient Stim, Advanced Kyrprax Medpac, and Advanced Kyrprax Attack Adrenal. Just use it during the gap if you can reliably hit something that actually needs to take damage with every single tick. And the first level of Agility gives you access to the Gunslinger perk, which you need for this build. Equip whichever version of these relics that has the highest item rating. If everyones health is below 40-50%. It's not shown here but if you want to continue role-playing as the Night King, the final skill of the Shaman tree lets you raise the dead. Use it again just before combat to gain a huge damage boost, alongside Possession and Discipline. The increased crit chance from Relic of Devastating Vengeance proc synergizes with the Lucky Thoughts ability tree buff to make it more consistent and enable you to benefit from all the passives that increase critical damage dealt . The only difference is to always use Penetrating Rounds and its Trickshot on cooldown. The options have several similarities across the Combat Styles: This means almost all disciplines had 5 abilities locked away behind choices with the option for players to keep up to 3 of them. If you played in the last expansion, hold onto whatever you have, though it is unlikely that youll be able to salvage all of them. It is highly unlikely that a fight will last long enough where this delay will be enough to where it will result in missing out on a use of the Adrenal. The earlier you activate it, the earlier youll be able to activate it again. I will update this section of the guide when that vendor is released. You wont get the full damage of your DoTs but you also wont have to spend a GCD to apply them when the boss is vulnerable, so you will end up dealing more damage. Vital Shot is applied prior to your first Trickshot because you only need to use Trickshot before your next ability that procs it and Vital Shot does not proc Trickshot. This Gunslinger build utilizes high critical rate with a balance of Specialty and Swiftness to provide high-damage, rotational gameplay. You gear for the 10% defense/resist chance they have and then if there is some additional effect that messes with accuracy, like the clouds of dust you encounter during the Foreman Crusher fight in KP, its generally much stronger, so 30% wouldnt do enough. Unless its clear that one of your other movement speed boosts is better like if you have already placed Hideout or youre out of range of the boss, this should be your default movement speed boost ability since its the most versatile. 2 choices buff a discipline-specific ability (2 abilities, 1 choice each). Gunslingers have a slightly shorter cooldown duration on their hard stun than most other classes. Since there is no new crafting tier being released with the launch of 7.0, the Biochem items from 6.0 remain BiS. Outward Wiki is a FANDOM Games Community. You can still use non-rotational abilities that are on the GCD even before its time for the Charged Burst grouping, though its less ideal since the gap will get moved for the next cycle to before Penetrating Rounds instead. (Tech/Internal/Periodic/Single-Target/Instant)Vital Shot also helps to diversify the damage output of Sharpshooter which would otherwise be entirely direct weapon damage (besides the very occasional Bombing Run). While it seems pretty identical to Sorcerer / Sage Phase Walk on the surface, there are several key differences: Luckily, the ability is still off the GCD, even though it has a castbar, so you can still use it while the GCD is active for another ability. Check out the SWTOR Damage Types and Damage Mitigation guide. In addition, when you arrive at the gap in your rotation where you only have time to use a single Charged Burst, youll still get one stack of this proc to increase the damage dealt by your next Trickshot, which will typically be the one after using Aimed Shot or Penetrating Rounds, which helps with your burst in some cases. Its not the end of the world to use this ability for movement though since there isnt a lot of damage you can do when out of cover anyway, so sometimes you just have to give up the GCD.
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