100 Fun Random Potion Effects Table for DND 5e+ - LitRPG Reads If you want to discuss contents of this page - this is the easiest way to do it. Creative Commons Attribution-ShareAlike 3.0 License. Necromancy plays with the delicate balance between life and death. This name generator will give you 10 random names for potions, elixirs and other concoctions. Whether this means using that energy to shoot fireballs from their fingertips, read the future, bind powerful entities to their will, resurrect the dead, or any number of other feats ranging from the profound to the profane, it is up to the spellcaster and their knowledge of their craft. If the result is 1 or less, a Wild Magic Surge occurs. When drunk, a creature can perform the animal friendship spell (save DC 13) for 1 hour at will. On a 1, roll on the Wild Magic Surge table which can be found below or on page 104 of the PHB. Second, they can produce unpredictable magical effects all on their own. You immediately gain 10 temporary hit points. You cast fly on a random creature within 60 feet of you. The Chromatic Rose is a unique magic item. Healing Potions 5e: How They Work and Other Great Healing Options Mythic Odysseys of Theros. Such creatures cannot attack you or harm you unless they succeed on a, Your fingers become sore for 1 hour. A random creature within 60 feet of you becomes poisoned for 1d4 hours. All creatures within the pattern must succeed on a, You permanently gain one 1st-level spell slot but forget one cantrip that you already know. Perhaps you were blessed by a powerful fey creature or marked by a demon. We're making potions to sell to the townsfolk in Potion Craft, a new alchemist simulator that's. When a sorcerer casts a spell, after the spell is cast, roll d20. All allies within 20 feet of you heal up to 3d8 hit points. Transported to Astral Plane until end of next turn. A random creature within 60 feet of you is. Wild shape says: You can't cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Such creatures cannot attack you or harm you unless they succeed on a. View and manage file attachments for this page. For example: A wild magic sorcerer who triggers a wild magic surge when casting a 4th-level spell would roll 5d10 for a possible result of between 5 and 50 on the table. Spells that use wild magic are given the Wild descriptor. Even though that random occurrence may be beneficial. 1-2. This clear, gelatinous oil sparkles with tiny, ultrathin silver shards. The official wild magic surge table is found in the Player's Handbook. Simply type the URL of the video in the form below. Also, as Bloodcinder pointed out in a comment, this is an optional rule. You become invisible for the next minute. View and manage file attachments for this page. Your size shrinks by 1d4 feet for 1d4 hours. Whenever a creature hits you with an attack roll before your rage ends, that creature takes 1d6 force damage as magic lashes out in retribution. For 1 minute, you gain resistance to nonmagical bludgeoning, piercing, and slashing damage. and the downright catastrophic. For the next day, each time you say a word with the "s" sound, it sounds like a hissing snake. All allies within 20 feet of you gain a +2 bonus to attack and damage rolls on any melee weapon attack they make within the next minute. Summoning can be problematic in 5E D&D and I think there's a better way of handling it but overall this is nicely done. All creatures within 40 feet of you can feel it, but it otherwise does nothing. When looking at the Sorcerer class as written, the dragon-blood origin far outweighs the wild-magic origin in abilities and benefits. Philter of Love. For the next hour, any spell you cast does not require a verbal component. You get gain a -1 penalty to your AC for 1 minute. You gain a reach of 15 feet with them for the next minute. You lose the ability to smell for 1 hour. Check out my magic items! You grow a long beard made of feathers that remains until you sneeze, at which point the feathers explode out from your face. SHAPECHANGE into your favorite animal but you can still talk. For optimal dps, arcane mages are effectively capped at 20% haste, possibly lower. You must make a. The power of your magic is strong! All the coins you have on your person fall to the ground at your feet. Change the name (also URL address, possibly the category) of the page. Despite my opinion about the inherent weakness of the Wild Magic sorcery origin, when compared to Draconic origins, this replacement of the surge table may make the Wild Magic choice more palatable to some players. You turn into a potted plant until the start of your next turn. Table: Revised Wild Magic Surge d20/d100 1-3/Extreme 4-9/Moderate 10-20/Nuisance 1: A fireball explodes with you at the center. You are protected from Beasts for 1 day. Creatures have disadvantage on saving throws against the next spell you cast in the next minute that involves a saving throw. When magic functions as intended, spellcasters can tap into the Weave and bend it to their will. For all the talk about wizards unraveling ineffable mysteries and warlocks treating with unknowable beings, magic in 5e is pretty much a known quantity. Dust of Corrosion. You and all creatures within 30 feet of you gain vulnerability to necrotic damage for 1 minute. Most players dont like unpredictability. You can't speak for 1 minute. Going by the rule that an item costs half of the total item value, Potions of Healing seem way overpriced for consumable items if you go by the non-consumable Magical Item value chart. You let out a loud, thunderous belch that replicates the effect of a 1st-level thunderwave spell. But more than just the forces of chaos as described in the Players Handbook, magic also comes from nature, from life, and even from death. Fantasy - D10000 Wild Magic Table v2 - Random You might have endured exposure to some form of raw magic, perhaps through a planar portal leading to Limbo, the Elemental Planes, or the mysterious Far Realm. When you try, pink bubbles float out of your mouth. When you cast a spell of 1st-level or higher roll a d20. Way back in that Twitter thread, I talked about the function of totems as 4e magic items. The oil can be poured on the ground covering a 10-foot square, creating the grease spell effect for 8 hours. If the spell is a spell of 1st level, you still must expend a spell slot to cast it. The wild magic that permeates the city of Gnomengarde in The Dragon of Icespire Peak is significantly less dangerous (you might turn blue, sprout fairy wings, or experience another whimsical effect of the GMs invention which is an important precedent) than the one in Hazlan, the magically misaligned domain of dread in Ravenloft. Roll a d10. If the roll is odd, you shrink. 100 Wild Magic Surges - Dndspeak Cabbages sprout abundantly within a 30' radius. A deck of many things appears hovering in front of you expectantly, only visible and touchable by you. You and all creatures within 30 feet of you gain vulnerability to bludgeoning damage for 1 minute. Consuming this food deals 2d6 poison damage and causes the. For the next minute, all your spells with a casting time of 1 action have a casting time of 1 bonus action. This is a class that is perhaps best known for the fact that they dont use magic, so how do their skills even work? You are under the effect of a slow fall spell until they disappear after 1d8 days. The invisibility ends if you attack or cast a spell. Below is a small table to determine which effects might happen. Your non-magical items change to fit your new form. Roll a d10. Each creature within 30 feet of you becomes invisible for the next minute. D&D: 10 New Feywild Items From The Wild Beyond The Witchlight - CBR They also get to have that amazing moment where they unleash their full power and really embrace it, taking them down a path of isolation, power hunger, or acceptance its kind of dealers choice at that point. You glow with bright light in a 30-foot radius for the next minute. For the next minute, the only languages you know are Deep Speech, Primordial, and Sylvan. However if you go by the Potion of Healing Crafting tables in Xanathar's, Potions of Healing . Additionally, a fun house rule that I'm also using is that every time you roll for a Wild Magic surge, if you don't get a 1, the DC goes up by one. One randomly-chosen non-magical item in your possession that weighs 1 pound or less is duplicated. Maximum Power. For the next hour, any time you make an ability check, roll 1d4 and add the result. A coil of 50 feet of hempen rope immediately appears and ties you up. If you don't scratch it using a back scratcher or some similar device , you must succeed a, A loud boom emanates from you. It lets the wielder bypass Resistance to nonmagical attacks. Check out my blogfor homebrew D&D stuff and other projects! If poisoned, the creature takes 3d6 poison damage at the start of each of its turns until the effect is ended. Once you do so, you must finish a long rest before you can use this feature again. I should've checked here before making my own (see below)Does anyone know of an easy way to integrate these rolls to our DnDBeyond character sheets or VTT instance? Your hair grows to double its current length over the next minute. This represents the Wild Magic building inside you. You recover all your expended spell slots. Item Level 80. Roll a d10. It turns to snow 1 minute later. Potions 5e DnD Cost Prices List Guide Something does not work as expected? Its easy to imagine the weave as an exceedingly complex system of pipes. The potion is considered as very rare, and quite valuable. If the result is 1, roll on the Wild Magic Surge table. Such creatures cannot attack you or harm you unless they succeed on a, You have a momentary vision of your own death. I copy and pasted it and just made a few tweaks to fit my style, but overall it is a fantastic list, thank you! Your body and all your gear take on a glassy appearance for the next minute. However, any damage it takes as well as any spell slots or sorcery point it uses applies to you as well. According to the DMG, items activate by one of . If one is harvested and eaten within this time, the creature must make a, All creatures within 20 feet of you must make a, You can smell exceptionally well for 1 minute, gaining, You are protected from Elementals for one day. Ingredients: Cat's tongue, Quipper Scale. See pages that link to and include this page. Sure, you could play them like any other character, but much like a warlock or a paladin, this particular brand of abilities and origins lends itself to some really interesting character development. Append content without editing the whole page source. During that time, you have advantage on Wisdom (Perception) checks that rely on sight. Nathan . Such creatures gain. If not, the result is a Chaos Burst. 7. When you speak, your voice comes from the magic mouth. 3-4. Interestingly enough, neither of these subclasses directly reference tears in the weave. Your clothes become dirty and filthy. All food and drink within 30 feet of you is purified. You are immune to being intoxicated by alcohol for the next 5d6 days. 0904 Caster finds a potion that can instill zealous religious fervor . As barbarians are fueled by their intense emotions, mainly rage, they make an excellent conduit for these unchecked abilities. For the next minute, you are in the Border Ethereal near the location you were last in. General Wikidot.com documentation and help section. For the next minute, you gain resistance to necrotic and radiant damage. PoA. While most wizards study for a specific school of magic, others may opt to choose to study how magic reacts when introduced to an element of chaos. You lose proficiency on all skill checks for 1 minute. If you drop to 0 hit points, your pot breaks, and your form reverts. For the next minute, you must shout when you speak. For the next spell you cast within 1 minute that does damage, the damage is minimized. Requires Level 70. For the next minute, all melee attacks you make with a non-magical weapon gain a +1 bonus to hit and to damage, and are considered magical for the purpose of overcoming resistances. You lose your proficiency bonus for the next minute. Your height changes by a number of inches equal to the roll. However, because we wanted some really genuinely bonkers options in here and because summoning cthulhu as the result of a botched Detect Thoughts spell kinda feels silly were also doing our own version of how to roll for a Wild Magic Surge. This represents the Wild Magic building inside you. A modron chosen and controlled by the DM appears in an unoccupied space within 5 feet of you, then disappears 1 minute later. If you roll a 1, roll on the Wild Magic Surge table to create a magical effect. of yourself appears within 20 feet of you. When drunk, it cures any disease; removed blinded, deafened, paralyzed, and poisoned conditions. You recover 1 expended spell slot of your choice. The red in the potion's liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it. 100. Whenever you try, pink bubbles float out of your mouth. Potion of Wild Magic (recipe) - Wowpedia Planning on making an area where a Wild Magic effect happens whenever someone casts a spell, this is going to be VERY helpful in making it not extremely boring. Both effects will apply. If you cannot see a humanoid, you appear as a naked, bald, androgynous albino human with no facial features. If youd like, you can even have players make an Arcana check against a suitable DC to determine whether or not they have to roll on this table. Your weight changes by a number of pounds equal to the roll. Despite rolling a d100, there are actually 50 possible options on the sorcerers Wild Magic Surge table. You are protected from Fiends for one hour. You grow a long beard made of feathers that remains until you sneeze, at which point the feathers explode out from your face. Youre feeling lucky. Click here to toggle editing of individual sections of the page (if possible). Cool list! Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. You cannot stand up or hold or manipulate objects until your appendages reappear at the start of your next turn. So the next roll is a 1 or a 2. The names are all in the styles of how you'd find them in many popular games, for example 'Elixir of Lucid Dreams' or 'Flask of Ancient Wisdom'. The sorcerer, for example, says that you might have received your abilities from exposure to some form of raw magic, like a planar portal or the Elemental Chaos. Five Magic Items for the Circle of the Moon - Tribality That's very odd. For the next day, any time you make an ability check, roll 1d6 and add the result. You lose proficiency in all skill rolls for 1d4 hours. There are, naturally, a million ways you could go, but when you focus on the characters perception of their own powers, you give yourself a huge jumping pad for further character exploration. The point of this isnt just for your players to have fun; its for you to flex your DM muscles and experience a bit more chaos at the table than you might be used to. You gain two spell slots at your second-highest level for 1 week. Please enable JavaScript to get the best experience from this site. Up to three creatures you choose within 30 feet of you take 4d10 lightning damage. These living spells can go in a lot of different ways, but one things for sure; theyre going to be some of the most interesting characters your players have seen at the table in a long time. See pages that link to and include this page. The next spell you cast within the next minute that does damage, the damage is maximized. Potion of Wild Magic is the alchemy ability to create [Potion of Wild Magic] . I'd argue a lot of the added effects seem to be negative. Pocket Sand. Perhaps you were blessed by a powrful fey . If the roll is even, you grow. More so, it just means that these characters fully embrace their powers with almost giddiness. on yourself. You levitate 6 inches off the ground for 1 minute. 55. When drunk, a creatures Strength score is increased to 25 for 1 hour. What happened to the spell I tried to cast? Think of Rogue from X-Men or Elsa from Frozen. You become invisible for the next minute. The effect ends early if the creature makes an attack or casts a spell. You must spend more sorcery points each time. For the next minute, you gain resistance to poison and psychic damage. the wild mage soaked in the process. The Potion of Maximum Power is a spellcaster's dream, because of the massive amount of damage a PC can inflict on an opponent. The next single target spell you cast within the next minute must target one additional target. First, they have unpredictable effects on spells cast within them. 12) The potion makes your teeth grow into sharp, jagged fangs. They vanish after 1 minute. You become affected as if you just drank a philter of love. Going in order of publication, we start with the wild magic sorcerer, one of the two sorcerous origins that was released with the introduction of 5e. 2) For the next minute, all attacks against you have advantage but you have advantage on all attacks you make as well. If you are wounded, you regain. You grow a third eye in the center of your forehead, increasing your perception skill by 2. The flock disappears 1 minute later. However a mage accesses their magic, both sources (in the Forgotten Realms at least) tap into a deeper, underlying layer of energy known as The Weave. You and all creatures within 30 feet of you gain vulnerability to acid damage for 1 minute. This crafting method can only create the base potion for healing (2d4+2 returned hit points). Such creatures gain. Everything made of gold on your person (including coins) turns into silver, and everything silver turns to gold. The spell can change its power, change its target, come to life, or incur a roll on the wild magic surge table. Serious, or extreme effects, are less likely to occur than nuisance effects. A spectral shield hovers near you for the next minute, granting you a +2 bonus to AC and immunity to. You and all creatures within 30 feet of you gain vulnerability to force damage for 1 minute. Such creatures gain. Wild Magic edit. If a spell requires concentration to maintain, it will say so in the "Duration" item of the spell description.
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